Get MASSIVE – IGMC 2015 Entry
My entry for this year’s contest; “Growth” was the theme.
UX and Product Design
My entry for this year’s contest; “Growth” was the theme.
Role: UI/UX Designer Client: Microsoft Special Engineering Group (MSEG) Tools Used: Client and User interviews, personas, usability studies Summary: One of the projects I was entrusted with at Microsoft was …
Role: UI/UX Designer, Visual Designer Client: Microsoft Tools Used: Stakeholder Interviews, Personas, Windows Phone UI, Logo Design, Icon Design Summary: To better support the annual IT All Hands conference, my …
Role: UI Designer, Visual Designer I was tasked with designing the primary User Interface for a client’s Oculus Rift Virtual Reality video game.
How does a utilities insurance agent support their products and customers online before, during, and after the sale?
A niche app designed to help parties equitably split bills, restaurant tabs, and more.
How does a niche retail titan maintain consistency within their Omni-Channel presence without compromising individual brand integrity? My Role: UX DesignerTools Used: Adobe Illustrator, TreeJack Working with the existing Web and …
Role: UI Designer UI for a table top gaming themed novelty mobile app.
During my employment with Versaly Entertainment, I was periodically called upon to create original wallpapers for distribution alongside those which the business purchased rights to.
In 2011, the note-taking app Evernote raised a large round of funding to push ahead with plans to redesign the (at the time) lackluster GUI of their mobile app. As …